MrEd.Tech

MrEd.TechMrEd.TechMrEd.Tech
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    • AECT Standard 1
    • AECT Standard 2
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    • AECT Standard 4
    • AECT Standard 5
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    • Home
    • About Me
    • Artifacts
      • Matrix
      • AECT Standard 1
      • AECT Standard 2
      • AECT Standard 3
      • AECT Standard 4
      • AECT Standard 5
    • Reflection & Synthesis
    • References & Resources

MrEd.Tech

MrEd.TechMrEd.TechMrEd.Tech
  • Home
  • About Me
  • Artifacts
    • Matrix
    • AECT Standard 1
    • AECT Standard 2
    • AECT Standard 3
    • AECT Standard 4
    • AECT Standard 5
  • Reflection & Synthesis
  • References & Resources

content pedagogy

AECT Standard 2

(Content Pedagogy): Candidates develop as reflective practitioners able to demonstrate effective implementation of educational technologies and processes based on contemporary content and pedagogy.

Discover Solutions

Artifact 1

Discover Solutions Poster


Context & Conditions: EDTE731 Integration of Technology and Instruction, Spring 2023, Dr. Christie Martin. Survey of the instructional uses of computers and other technologies. This poster was an introductory assignment to create a poster representing who I am as an educator.  


This assignment was like one I had years ago as an undergraduate in the College of Architecture. Most students created collages, yet one student only displayed a simple illustration. The professor praised the simple poster. In architecture, less is more.


Red, green, and blue are the primary colors and appear strong against a black background. Yellow is a primary pigment and also appears strong surrounded by a black background. These colors were selected for use to maximize poster impact.


Scope: Create a poster representing who you are as an educator. Use any technology that you are comfortable using to do so. After which, convert it to a .pdf to share with the whole class.


The poster provides insight into my educational philosophy on several levels. Discover is objective while create is subjective. Problems abound while solutions are often evasive. The characters represent diverse personalities working together perhaps at a round table. The poster alludes to a metaphor of pieces of a puzzle coming together.


Role: This poster was completed individually. The art source was from Google Image Creative Commons.


Instructional Design: Aesthetics are important. Can  we produce clean product with impact? An instructional designer must have strong image generating skills. The poster also represent bring people such as SMEs, pedagogist,  learners, and instructional designer together  to discover solutions to problems in education. 


Related performance indicators:

  • Creating: This artifact demonstrates my ability to apply content pedagogy to create appropriate applications of process and technologies to improve learning and performance outcomes. A good group is greater than the sum of its parts. As a construction project manager I had to bring many different trades together to create a building. In the same was an instructional designer must bring different skill sets together to create a meaningful learning experience.
     
  • Using: My artifacts demonstrate my ability to implement appropriate educational technologies and processes based on appropriate content pedagogy. Learning is tough. I often struggle with a subject and can emphasize with struggling students. I have found that technology can help. An instructional designer must always keep the learner in mind..
     
  • Assessing/Evaluating: This artifact demonstrates an inquiry process that assesses the adequacy of learning and evaluates the instruction and implements educational technologies and processes grounded in reflective practice. Instructional designers often begin with existing conditions of learners and how a subject is being taught. The aim should be to discover how we can make improvements.
     
  • Managing:  My artifacts demonstrate my ability to manage appropriate technological processes and resources to provide supportive learning communities, create flexible and diverse learning environments, and develop and demonstrate appropriate content pedagogy.  Development is the bridge  in the ADDIE process between a problem and the solution . Technical resources help the learner transverse troubling waters. Not every learner is the same and we must consider that every learner has different needs.
     
  • Ethics: My artifacts demonstrate my ability to design and select media, technology, and processes that emphasize the diversity of our society as a multicultural community. As in the poster we all are different and bring different piece of the puzzle together to create the solution.
     

Reflection: 

I often ponder on how to communicate complex ideas in simple terms. Instruction designers must learn how to make complex ideas "click' together like LEGO blocks. Diversity helps us to bring  solution components from a broad spectrum of sources, much like an orchestra makes beautiful music from diverse instruments. Yet without a conductor and a score they would just be noise. We may think our instrument is the best but we need others  to produce a symphony. As I write this I reflect on the word philharmonic. The phil- suffix is from The Greek philo meaning to love. While in this context harmony refers to a musical quality of agreement, we also can consider harmony in a broader senses as people coming together in agreement.

Combinations

Artifact 2

Combinations PowerPoint Presentation


Context & Conditions:  EDTE731 Integration of Technology and Instruction, Spring 2023, Dr. Christie Martin. Survey of the instructional uses of computers and other technologies. PowerPoint is a tool available to most classroom teachers and can be used to create engaging learning experiences. A cash strapped teacher doesn't have the resources to subscribe to a full-featured  learning development tool. This short presentation demonstrates  some of the possibilities  to implement PowerPoint in the classroom.


Scope: The focus of this module is to engage you in using technology to organize and display subject-matter content so that students can view it, explore it, and understand it. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that builds relationships and community. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. I created a PowerPoint that accomplished the goals. This is a short prototype which could be developed into a micro-learning or even a complete lesson that could be presented remotely. 


Role: This PowerPoint was completed individually.


Instructional Design: This is an end product design to satisfy  SC Standard PS.SPCR.8. In institutional instructional design state standards must be met and serve as objectives or goals. We can draw inspiration from printed textbook to provide scope and sequence.  Illowsky and Dean (2013) Introductory Statistics a Creative Commons textbook from openstax.org provided the content source. By utilizing a Creative Commons textbook I avoided copyright infringement that might occur if the leaning experience is based on a commercial textbook.  


Related performance indicators:

  • Creating: This artifact demonstrates my ability to apply content pedagogy to create appropriate applications of process and technologies to improve learning and performance outcomes. At the heart of any learning experience is the "lesson." How can we present it so that the learner understands? I have to break down the activity into understandable steps.
     
  • Using: This artifact demonstrate my ability to implement appropriate educational technologies and processes based on appropriate content pedagogy. Developers have to utilize the resources available. When I created this init,  I didn't have access to a full-featured instructional development, yet I was able to utilize the resources at hand. Often in the K-12  environment expensive resource are underutilized for a number of reasons. Yet teachers can use familiar resources to enhance the learning experience.


  • Assessing/Evaluating;  My projects demonstrate an inquiry process that assesses the adequacy of learning and evaluates the instruction and implements educational technologies and processes grounded in reflective practice. In a similar fashion I have created quizzes using several different tools that might be available to the classroom teacher.   Likewise similar tools are embedded in full-featured learning development tools,  
     
  • Managing: My artifacts demonstrate my ability to manage appropriate technological processes and resources to provide supportive learning communities, create flexible and diverse learning environments, and develop and demonstrate appropriate content pedagogy.  There exists a plethora educational software that may or may be meet the need. It is necessary sort through  the competition to discover which one(s) best fulfill needs.
     
  • Ethics: My artifacts demonstrate my ability to design and select media, technology, and processes that emphasize the diversity of our society as a multicultural community.  Needs are so diverse that it is impossible to satisfy everyone, Fortunately Universal Design for Learning, UDL, is a step in the right direction.  UDL provides a platform  to improve learning for all people.
     

Reflection: 

Any learning experience developer needs good tools of the trade. When the developer's primary job is that of a classroom teacher they need an alternative to a full-featured learning development tool. PowerPoint is an excellent resource for such a  user.  Teachers should seek resources such as  Becoming a PowerPoint Pro  to improve their skills.


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  • AECT Standard 1
  • AECT Standard 2
  • AECT Standard 3
  • AECT Standard 4
  • AECT Standard 5
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  • References & Resources

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