(Professional Knowledge and Skills): Candidates design, develop, implement, and evaluate technology-rich learning environments within a supportive community of practice.
Steps for Substitute Success Articulate Presentation
Context & Conditions: EDET703 Design & Development Tools II, Fall 2023, Dr. William Morris. Critical analysis of research in multimedia programs and implications for instruction. Application of instructional design criteria to develop, author, and evaluate multimedia projects.
For group projects, having good team members is of prime importance. Having seen Amy Fetzer's work in a previous class I asked her to join my team. This points out the need for instructional developers to foster a network of reliable, skilled practitioners.
Scope: Use Kuhlmann's challenge, choices, consequences (3Cs) model to develop an engaging scenario-based eLearning module, where the learner "pulls" new knowledge or skills instead of "pushing" new content. See the Resources section below for details of the model. The module provides feedback with the consequences. Robust consequences do not allow the learner to immediately progress to the next challenge. The experience presents a short series of linear screens demonstrating new knowledge and skills.
Teaching is a challenge in a hostile environment. It is even more so for substitute teachers. Yet they often are not prepared. This presentation addresses that condition.
Role: This was a collaborative project completed with Amy Fetzer. Amy took the lead and used her Articulate subscription to create the project. I supported her efforts. We each contributed more than half the effort. The more I contributed, Amy contributed more. This is a formula for great teamwork.
Instructional Design: This is a scenario-based learning experience utilizing branching that begins with a challenge. The learner is presented with choices. Will they choose well? Each choice leads to a consequence. Some consequences are bad, others are good. The goal is to equip learners to make good choices.
Related performance indicators:
Reflection:
This was the second group project I completed in the program. I learned from that experience and asked Amy to be my team member because I liked her work in a previous class and had noticed she was always one of the first to post on discussion boards.
Good team members make a great project. We traded dozens of emails as we built this learning experience, which is modeled after one of Amy’s previous projects where the site map uses a school map as a metaphor.
This is one of two presentations created in Articulate. In reflection, I wish I had purchased an Articulate subscription at the beginning of the program rather than at the end. The trial period for Articulate is way too short to explore its features. An instruction designer must be proficient in Articulate (or a quality competitor) to be effective. My instruction design journey now leads to building proficiency using Articulate.
The Legend of SohCahToa
Context & Conditions: EDET703 Design & Development Tools II, Fall 2023, Dr William Morris. Critical analysis of research in multimedia programs and implications for instruction. Application of instructional design criteria to develop, author, and evaluate multimedia projects. Trigonometric functions are not easy to remember. I used to have to look them up when I needed to use them . Yet mnemonics and story can boost memory.
Scope: Develop a web-based eLearning that follows a systematic plan to resolve a lack of knowledge and skills in the cognitive domain. Knowledge can be fleeting. How can we remember something we learned years ago?
Role: This was another collaborative project completed with Amy Fetzer. This time I took the lead. Our experience working together made an even greater project.
Instructional Design: We followed the guidance of Morrison, Ross, Morrison, and Kalman (2019) Designing Effective Instruction in creating our design documents.
Related performance indicators:
Reflection:
I am growing better and better at making an instructional experience more aesthetically pleasing. It is a journey where each step leads to improvement. This experience accentuated the difference between design and development. A designer seeks to discover solutions and suggests an intervention. A developer takes that design and makes it appealing and aesthetically pleasing. In both of the projects we developed together Amy and I considered how to engage the learner in the experience. Many YouTube videos can put you to sleep which is something you can't do with an interactive, engaging Articulate presentation.
As I consider where my journey heads from here, I don't see YouTube like videos in my future. I like Khan Academy but have always thought it could be better. The same goes for other video based lessons. A quality, interactive learning module will produce a more efficient, effective, accessible learning experience. That is the challenge!
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